5/28/2023 0 Comments Opengl 4.4 update to 4.5![]() GL_ARB_cull_distance: Not sure about this one. ![]() ![]() GL_ARB_clip_control: Off the top of my head I don't know which depth range the GC/Wii use for clipping, but if it's different from the standard OpenGL spec, then this should help a bit with z fighting / geometry being clipped away (possibly even related to ) Quickly glancing over the extension texts, these look somewhat useful:
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